How I Boosted Engagement Qlason Ecommerce App Through Gamified Design

How I Boosted Engagement Qlason Ecommerce App Through Gamified Design

Overview

QLASON is an innovative e-commerce mobile app that integrates gamification elements to enhance user engagement and boost conversions. The app is tailored to provide users with a dynamic shopping experience by making product discovery, purchases, and rewards more interactive and enjoyable. Through gamified features like challenges, leaderboards, and rewards, QLASON encourages users to engage more deeply with the platform and provides merchants with a novel way to increase user retention and brand loyalty.

My Role

I served as the Sole Product Designer, responsible for:

  • Information architecture and journey flows in conjuction with the CTO and PMs

  • UX prototyping

  • UI design across mobile and web screens

  • Collaboration with PM and CTO

  • Developer handoff and QA support

Core Problem

The e-commerce market is saturated with generic, transactional shopping experiences that fail to engage users over the long term. Traditional e-commerce platforms primarily focus on listing products and completing purchases, leaving little room for interaction and customer retention. QLASON addresses this gap by introducing a gamified shopping experience that motivates users to return frequently, interact more deeply with the app, and share their experiences with friends, thus driving growth.

Solution

As the product designer, my goal was to create a seamless and enjoyable mobile experience where users could not only shop for products but also engage with the platform through games, challenges, and rewards. The design was focused on:

  • Gamification: Users earn points and badges for completing various actions (e.g., making a purchase, sharing with friends, reviewing products) that can be redeemed for discounts or other rewards.

  • Personalized Shopping: Recommendations based on user activity, past purchases, and app interactions, creating a tailored shopping experience.

  • Community Engagement: Leaderboards and challenges encourage users to compete and share their progress, strengthening brand loyalty.

Key Requirements

  • Gamification: Integrating rewards systems, leaderboards, and challenges to motivate user engagement.

  • Personalized UX: Curating product recommendations and experiences based on user preferences.

  • Seamless Shopping: Ensuring that shopping remains easy and intuitive while incorporating fun elements.

  • Community: Creating a space where users can share their achievements and compete with others.

Approach & Process

Research & Discovery

The research phase included analyzing market trends in gamification, competitive analysis, and user feedback from similar platforms. We conducted surveys and user interviews to understand the key factors that drive engagement in e-commerce and how gamification could be integrated effectively.

User Research

  • Target Audience: Primarily millennials and Gen Z users who are familiar with gamification and value entertainment alongside shopping.

  • Pain Points: A desire for a more interactive and fun shopping experience, not just a transactional platform.

  • User Needs: A platform where they could earn rewards, compete, and share their shopping experience in a community.

Persona Development

We developed personas from few people we spoke too:

  • Shopper Sarah:
    A 27-year-old who loves discounts and challenges.

  • Ayinke Lukman:
    A 32-year-old loyal customer who frequently shares his shopping experiences with friends.

  • Olajide Sam:
    A 23-year-old that loves earning rewards through engagement and competition.

Competitive Analysis

Platform

Target Audience

Key Features

Strengths

Weaknesses

QLASON

Tech-savvy, Gamification Enthusiasts

E-commerce with gamification, product discovery, challenges, leaderboards, rewards, referral system

Gamified shopping experience, community engagement, personalized feed

New market entrant, still growing brand recognition

Jumia

Broad consumer base in Africa

Extensive product range, online shopping, payment integration, delivery tracking

Well-established, wide range of products, strong logistics support

Cluttered interface, high competition, delivery delays in some regions

Konga

General consumers in Nigeria

Online marketplace, payment integration, product reviews, loyalty programs

Strong Nigerian presence, good product variety, secure payment options

Limited gamification features, lack of community engagement

Temu

Global consumers, cost-conscious shoppers

Low-cost products, international shipping, frequent sales, direct-from-supplier model

Affordable pricing, large inventory, global reach

Inconsistent customer service, slow delivery times in certain regions

My Design Processes

Wireframes & Prototyping

The design began with wireframes to map out key interactions, including the gamification layers like points, badges, and challenges. After user feedback, the app's main features were refined, and prototypes were created using Figma for both mobile and tablet versions.

UI Design

I made sure the design emphasized:

  • Bright colors and not so playful typography to reflect the fun nature of the app.

  • Large, engaging product images to keep the focus on products while ensuring the gamified elements were unobtrusive.

  • Easy navigation to keep the shopping experience smooth and intuitive.

Qlason App Layout and Features

Onboarding and Registration

  • Sign-Up/Log-In Page:
    Users can sign up or log in using email, phone number, or social media accounts.

  • Introductory Tour:
    Brief walkthrough introducing users to the gamified features and app layout.

Home Screen

  • Personalized Feed: Displaying a combination of product recommendations, gamification challenges, and current deals.

  • Reward Points: Prominently displayed points balance showing how much users have earned and how they can redeem them.

  • Navigation: Easy-to-use tabs for home, challenges, shop, and account settings.

Product Discovery and Shopping

  • Product Categories: Organized shopping categories like "Trending," "Popular," "Discounts," and "New Arrivals."

  • Product Pages: Product details, reviews, gamified "challenges" to earn rewards, and option to add items to cart or wishlist.

  • Integrated Cart & Checkout: Simplified, intuitive checkout experience with secure payment options.

Gamification

  • Challenges: Users can complete shopping-related tasks such as "Buy 3 products this week" or "Refer a friend" to earn points.

  • Leaderboards: Monthly and all-time leaderboards to showcase top-performing users based on points and referrals.

  • Badges: Users can unlock special badges by completing certain tasks (e.g., "Top Shopper," "Referral Master").

Order Management

Track order status, view order history, cancel or modify orders, reorder previously purchased items.

Checkout

Secure payment options, multi-channel payment methods, address management, and order confirmation.

Account/Profile

User settings, order history, rewards, and points balance from gamification.

Results & Impact

Success Metrics Achieved

  • Increased Engagement: A 45% increase in user interactions within the app, with users spending more time on the platform.

  • Higher Retention Rates: A 30% increase in monthly return visits.

  • Positive Feedback: 80% of users reported enjoying the gamified experience and 60% indicated it motivated them to make more purchases.

Scalability

  • Modular Design: The gamification features are designed to scale, with more challenges and reward systems easily integrated in the future.

  • Global Expansion: The model is replicable in different regions with adjustments for local preferences and product offerings.

Conclusion & Next Steps

QLASON successfully introduced a fun and engaging e-commerce platform with integrated gamification. The app's ability to engage users beyond just shopping contributed significantly to its growth in the market. Moving forward, the goal is to:

  • Continue refining the gamification model to maintain fresh and exciting user challenges.

  • Expand to additional regions and localize the content based on cultural preferences.

  • Integrate AI to provide even more personalized recommendations.

Lessons Learned

Gamification Must Be Purposeful

While gamification increased user engagement, it was important to ensure that it didn’t become a distraction. We learned that rewards and challenges must align with real shopping goals (e.g., encouraging repeat purchases, not just point farming).

Simplicity Wins in E-commerce

Users appreciated a clean layout and predictable shopping flow. We had to revise our initial UI—which was overloaded with badges and animations—to prioritize clear navigation and product discovery.

Users Value Speed and Clarity in Checkout

Initial user tests revealed frustration when the checkout process was too layered. Breaking it into bite-sized steps with clear progress indicators significantly improved completion rates.

Product Information Builds Trust

Customers were less likely to purchase if product details were vague or inconsistent. We emphasized quality product descriptions, user reviews, and high-quality images to increase conversion.

Product Information Builds Trust

Customers were less likely to purchase if product details were vague or inconsistent. We emphasized quality product descriptions, user reviews, and high-quality images to increase conversion.

Order Management Drives Retention

Easy access to order status, reordering, and clear communication during delivery helped build trust. Users who had a good post-purchase experience were more likely to return.